August 15, 2019
AO: The Highlands
Q: JAG
PAX: Maj. Payne, Trolley, Toobox, Hogan, Slide Rule, and DRPAX Pivot
THE WARMUP: SSH, Imperial Walkers, Windmills, and Arm Circles
THE THANG: The PAX convened at the JAGmobile to pick up their coupons, which they took to midfield for a rousing game of Uno. The rules were simple: one PAX drew a card and did Coupon Wood Choppers while the rest of the PAX did an exercise based on the number and color of the drawn card. Red cards meant Kraken Burpees (burpees with two hands release Merkins), yellow meant Coupon Curls, green were Coupon WWIs and blue called for Coupon Squat Thrusts. The card’s number gave the number of reps. Blank and null cards meant a rest until the next card was drawn. Plus-2 and reversal cards played like they do in the real game. Wild cards were truly wild. They called for a Bear Crawl around the midfield circle, or if a Wild Card +4, a 4×4. After each Wild Card, the PAX did a Fellowship Lap.
MARY: Flutterkicks and Penguin Crunches.
COT: The Highlands PAX continued its review of Adm. McRaven’s “Make Your Bed.” In chapter 4, McRaven counsels us that “sometimes no matter how hard you try, no matter how good you are, you still end up a sugar cookie.” He encourages us not to complaint, but to push through. May these words help us be better husbands, fathers, bosses or whatever role we have today and every day. Aye!